Saturday, August 14, 2010

The tough women of the wild west and Deadwood expectations

Me in my Calamity Jane Inspired Outfit 


We have female avatars (I cannot swear they are all run by female typists)  who come through Deadwood, wanting to play bad guys or lawmen in Deadwood, most always dressed in sexy tight fitting black pants,  breasts bursting out of low cut blouse or vest,  large guns strapped around curving hips, long locks flowing down from a cowgirl hat tilting over a pretty, very well made up face.   Most of the admins sigh when seeing this, as we know we're about to embark on a familiar debate.

Now, the Deadwood owners are willing to stretch history enough to allow women more roles than we would have had back in 1876 - we've had a couple of female mayors, a female sheriff, many female doctors.  But when it comes to historical dress, there is a limit.

Calamity in Baggy Pants - red long johns underneath

We've had to explain - often over and over - that women can't wear tight sexy pants, revealing low cut tops and run around being fetching 21st century style while they shoot up bad guys or are themselves bad guys.    Yeah yeah yeah, back in the 19th century a few bold and desperate women wore pants -- ugly pants -- and while they may have had a rich life complete with male and female lovers,  to pull that off as a role play would require something more than what 90% of the players seem willing to give.

This drives off some, not all.  Some want to know "what to wear".  So,  I felt inspired to make an outfit that a tough woman might have worn - inspired a bit by Calamity Jane (who was an alcoholic and had a truly tough life, if you read up on her) and a few more rugged women. The outfit is for sale on XStreet as well as in  Deadwood and a couple of places - comes with a rifle, long johns and a bunch of other stuff.    

Top L - R       Bella Starr     Pearl Hart      Calamity Jane

Bottom L-R Charley Parkhurst   Margaret Borland Etta Place

Meanwhile -- I can tell I'm turning into a crotchety old crone by my level of irritability in dealing with whatever's happened to the memory of the history, and the feminine movement in said history, over the past couple a hundred years as reflected by some activities in Deadwood in Second Life. 

(This is where I stand on my soap box, waving my hands, my voice all cranky)

Maybe I have misread history - maybe I'm making too much of it.  Let it go, I tell myself.  What does it matter - history is yesterday, today is today!    Let's just forget the past and move on with the present.  We're in Second Life to have fun -- historical role play is too much like work if you have to stick to annoying things like reality.   So, let's pretend it was common for women to be doctors and play out that any man or woman who thought it was odd and refused to go to a female doctor is some sort of  idiot.


Let's not even try to think about what life must have been like for a woman whose sexual orientation led her away from the demands of the times.   Instead of trying to create a character who had to struggle with her homosexuality by hiding it from family and friends, perhaps while marrying, let's take the freedoms of Second Life into Deadwood and have her be fully out and accepted by all the community - a lipstick lesbian in tight pants, low cut top, carrying guns and dancing with her sweetheart at all the social functions.

Let's make-believe a woman who dressed like a man would not have been treated like some sort of social outcast.    In our attempt at historical accuracy, let's forget that women had to do chores inside with no air conditioning and outside in the sun wearing layers and layers of clothing - let's  suppose instead they wore cut offs and tube tops.  Victorian proper women can gather in the whorehouses, whores can roam the streets wearing what would amount to nothing today - because it's the 21st century, this is Second Life - we're here to have fun!

I may not step down from the soap box.... I haven't even touched on the matter of Native Americans (historically present but not in the town area of Deadwood) and prejudices (evidently in 1876 Deadwood, the majority of residents were liberals who had nothing against Native Americans or anyone else except those who were prejudiced). 

Some days, after trying to explain that -"No,  we (the admins, the owners or myself) are not prejudiced against (Indians, lesbians, women in pants, fill in your name here) but that yes, back in 1876 a lot of people were" - I begin to think that  maybe Second Life isn't the place to run a historical role playing sim - where too many players come through either unaware or uninterested in playing the tough parts of history, which some of us find an exciting opportunity to look at ourselves back in history - how we might have been, or to explore what it might have been to be someone totally different.
 
A lot of people, I think, see role play as fun without the need to delve into characters.   I get that - and there are places to do that.   But I get a lot of fun out of what most do in Deadwood.   That's where the fun is to me - fun in exploring a character, in trying to be someone else.   No doubt why I have so many alts!

In Real Life, I rarely laugh as hard and as long as I do over the antics of fellow role players in Deadwood --  Daisy Stratten, Addison Leigh, Badger Bagley, Wyatt Alderton, Rod Eun, C.T. Kungler, J.F. Kanto, Malrik Rajesh, Leonel Sparta,  Dio Kuhn and many more, some of whom have just passed through too briefly - are some of the most gifted and funnest folks I've had the pleasure to not meet.

One of the things I like about all of the Deadwood players is that most take their characters seriously, giving thought to who they are and how they'd react.  It's the history - so maybe the younger crowd has had enough of that from their recent high school - college days and sees no use of history in current life (so my youngest says - and I think I recall saying the same when I was his age) Though it isn't always the young who leave or the older who stay. 
 
 From my peculiar perspective it seems we have a lot of players - mostly short lived, who come in wanting a different kind of fun not involving any kind of history (even googled history) and expecting a rather sanitized, more comfortable presentation of characters in Deadwood -  which feels kind of one dimensional to me.

Most often what they find lacking in Deadwood's role play  is 21st century standards of equality and justice (ones we can't even live up to in Real Life) - women and people of color (we haven't had any Muslims yet) having equal rights and treatment.   Objections are made if whores and housewives can't sit down together in the saloons and have whiskey or tea together.  There's disappointment that you can't just come in and shoot up the town, or become a powerful and important figure in the town. 

Most of us do our best to play nice with each other, no mean feat considering that we all - in any of our lives - see ourselves as the prime player and others as supporting roles.   As we mature a bit, we come to the humiliating realization that we are usually backdrop in the lives of everyone else.   Once we settle with that,  it can make life - real and Second - pretty interesting to view.

Monday, August 2, 2010

48 things I wish I could say as an admin

When you are an admin and you are admining* you must be professional and not say what you think.  It's like a job, without pay.

There are perks - mostly friendships and the satisfaction of  helping people and the sim you're admining for -- but sometimes there are thoughts in your head you wish you could share with others.  Can't do it in-sim...but can do it here! 

Although these don't all fit since they are about work, I thought most of them did suit admining amusingly - er - amazingly -  well.


1. Ahhh... I see the f_ck-up fairy has visited us again...

2. I don't know what your problem is, but I'll bet it's hard to pronounce.

3. How about never? Is never good for you?

4. I see you've set aside this special time to humiliate yourself in public.

5. I'm really easy to get along with once you people learn to worship me.

6. I'll try being nicer if you'll try being smarter.

7. I'm out of my mind, but feel free to leave a message...

8. I don't work here. I'm a consultant.

9. It sounds like English, but I can't understand a word you're saying.

10. I can see your point, but I still think you're full of shit.

11. I like you. You remind me of when I was young and stupid.

12. You are validating my inherent mistrust of strangers.

13. I have plenty of talent and vision. I just don't give a damn.

14. I'm already visualizing the duct tape over your mouth.

15. I will always cherish the initial misconceptions I had about you.

16. Thank you. We're all refreshed and challenged by your unique point of view.

17. The fact that no one understands you doesn't mean you're an artist.

18. Any connection between your reality and mine is purely coincidental...

19. What am I? Flypaper for freaks!?

20. I'm not being rude. You're just insignificant.

21. It's a thankless job, but I've got a lot of Karma to burn off.

22. Yes, I am an agent of Satan, but my duties are largely ceremonial.

23. No, my powers can only be used for good.

24. You sound reasonable... Time to up the medication.

25. Who me? I just wander from room to room.

26. And your crybaby whiny-ass opinion would be...?

27. Do I look like a people person?

28. This isn't an office. It's Hell with fluorescent lighting.

29. I started out with nothing and still have most of it left.

30. You!... Off my planet!

31. Does your train of thought have a caboose?

32. Errors have been made. Others will be blamed.

33. A PBS mind in an MTV world.

34. Allow me to introduce my selves.

35. Whatever kind of look you were going for, you missed.

36. Well, this day was a total waste of makeup.

37. Not all noobies are annoying. Some are dead.

38. I'm trying to imagine you with a personality.

39. A cubicle is just a padded cell without a door.

40. Stress is when you wake up screaming and you realize you haven't fallen asleep yet

41. Can I trade this job for what's behind door one?

42. Too many freaks, not enough circuses.

43. Nice perfume. Must you marinate in it?

44. Chaos, panic, & disorder - my work here is done.

45. How do I set a laser printer to stun?

46. I thought I wanted a career, turns out I just wanted the paychecks.

47. If I throw a stick, will you leave?

48. Sarcasm is just one more service we offer.

*  and to those who tell me something I do or say isn't how an admin would act,  let me try to explain that, like the time you saw your second grade teacher wearing shorts in the movie theater and were thrown into a kind of seven or eight year old reality conflict,  its time to grow up and realize that admins also have a separate life outside of admining -- I'm not an admin 24/7 - sometimes I'm a human being.

Thursday, July 1, 2010

The Joy of Mute

Mute, glorious mute!

I just recently discovered the joy of the mute button - something I have been programmed not to use in real life because, you know, it's so RUDE to ignore people....

But, as I mature (read, grow old) and find life is too short to deal with difficult people, lately I have come to realize the wisdom and pleasure of pushing that little button.   If you MUTE someone, you don't get their IM's, you don't accept anything they send to you (notecards, objects, etc.) and don't listen to their open chat if they are near you.   If avatar impostors is enabled, muted Residents and attached objects will be replaced by a gray avatar impostor.

Rarely in the past have I used it, despite being an administrator, most times those banned have taken their lashes well.  Too, being as I am only human, I don't like to use the mute button to shut someone out who may have some valid points.   I've muted those who are screaming obscenities in IM, and once I muted a fellow who was trying to "gift" me with things fellow admin Clay told me would have done me some serious damage. I muted the objects he was sending, too.  Keen-o!

That was long ago, too.

But lately I have started pushing the MUTE button to deal with people who I am finding obnoxious, either in their role play or OOC.    It's my own little short term solution, far better than cussing at someone.  The MUTE button is my friend.  I highly recommend this for those who are truly not into drama scenes -- if you don't want to find yourself caught in endless and pointless discussions, debates, arguments with someone who doesn't seem to get the point, the MUTE button can be your friend too...

This is mostly my non-admin characters who have the luxury of doing this - though not always.

There was the fellow in another sim who started IMing me for advice on how to rape his girlfriend -- oh, sure, I could argue and talk back and scream at him, but that MUTE button just shut him right up.

The two women in a hair shop where I was who were screaming and talking loudly - I'm not sure about what or why -- MUTED!!!!!   and I was able to shop in peace and tranquility...

Someone sending me long and scathing IM's or notecards that have no bearing on reality -- after trying to reply logically... MUTE!!!!

An old friend who turned out to be no friend at all,  but who shows up occasionally in places where I like to role-play -- I don't need to hear the dialog I'm never included in so MUTE!!!!!

Those whose role play drives me insane for reasons that may not make sense to anyone but me..... my own pet peeves .. .MUTE!!!!!

Anyone being obnoxious and incessantly sending IM's -- MUTE!!!

My MUTES may only last a few moments - they may last for weeks, or even forever - but I feel empowered that I have the choice to push that button and watch the other avatar turn silent and gray until I have regained my composure.

It's always good, I find, to check the MUTE list periodically to see if I accidentally added someone, or if it's time to take someone off the list. It's good to make a note in the person you've muted's profile explaining why you muted them -- sort of your own little ban list. 

How do I feel about being muted?   Not all that swell -- I'm never sure if I've been muted at all, or if it was by accident (very easy to do!) or on purpose -- but whenever I try to roleplay with someone and am met with silence - when my IM's go unaswered,   I figure, yep, I been muted.  I can be obnoxious too! Go ahead, I see that finger flittering over the button - MUTE me, make your day!

How can you tell if you've been muted?

~ you are always ignored by the Muter
~ your IM's go unanswered
~ your notecards or other gifts aren't received
~the Muter doesn't seem to notice you when you walk nearby

If you want to be sure,  send them a notecard or a nice gift.  Or you can ask a friend to ask the Muter, or ask them to give the Muter a note - best to let the third party know what's going on and of course, be nice.

Tuesday, June 15, 2010

Rudimentary Roleplay

With Deadwood being recently featured on Second Life's Destination Guide, we've had an influx of newbies to the sim -- and I mean noobies! 

Among those a day or two old, tromping through to try out their free guns and hot pink penises, have come some who have been around long enough to like Second Life, but who haven't had much experience with role playing.  Some find it a foreign sounding term (and in fact, for some, English is not their first language).  I also ran across a really nice fellow in Berlin who thought that role playing was some exotic thing he couldn't / wouldn't / shouldn't do - which of course is nonsense!  

Those of us*  who have been role playing for awhile - and particularly who are set on one style of role play - can turn newcomers away, I think, as we run around whirling our IC and OOC terms, and whipping out our excellent and oh so superior role play,  not because we're mean but simply having forgotten what it's like to be new to the sport! 

No expert on role play, I've learned a lot simply by playing in Deadwood for the past nearly 3 years! So, I have pulled together to hand out, if wanted, a really Basic Roleplaying in Deadwood notecard - most probably it applies elsewhere, too, so I thought I'd post it here.   We have offered RP 101, but I think this is PRE-RP 101, meant to put those who are unfamiliar with it at ease.  It really isn't as fancy as it sounds, and we really aren't that superior to the rest of the world.  Honest.

*by those of us, I mostly mean ME  :)

What is roleplaying?

Roleplaying is a form of acting a part, pretending to be someone else.  Most people in Second Life are doing a little role playing.  Some are doing a lot.

The role play we do in Deadwood is different from what you will see day to day in Second Life.
~~~~~

What kind of role playing is done in Deadwood?

In Deadwood or other historical roleplaying sims, we are doing historical re-enactment, or immersive roleplay.

How do you do that?  

You begin by creating a rough outline of a character for your avatar from the 1870's who is in Deadwood South Dakota.

Don't worry too much about this!  Male/female?  Old/young?

People came to Deadwood from all over.  You can come and watch others for a little while before deciding - you can even decide to change your character after watching, but you need to be someone to start.

Characters and relationships usually develop slowly - just like in real life.  So it is OK not to have a storyline yet and it is very OK not to reveal it right away to people.  Just like in real life, people will have to find out as they get to know the character.  Don't worry about not having a full story yet!

You will get to know your character too!

I have my rough character, now what?

Try to be as authentic as possible, dressing like and becoming that character.

Historical clothing is important. It's also important to talk like your character would have in the  time period they are in, and to remove yourself from the 21st century.

When you are your character, you speak for them.  You think as they do.

It isn't really as hard as it sounds to pretend to be someone else.

Basics:

~ You only know what you can "see" -you can't read the thoughts of others (even if they type them!)
   You can't hear what people are saying if you could not hear it in real life in the same setting.
   You can't see around corners, behind doors, inside buildings (even if you can cam around in Second Life)

~ You do not know anybody's name unless they tell you or you overhear it.  They can't know yours either!

~ You speak in full words, whenever possible (no IMHO,  lol, roflmao brb, afk!)  

~ You don't refer to modern things or things that haven't happened yet. No President Obama! No airplanes, automobiles,telephones, televisions, microwaves!

~ You always speak IC in Deadwood, we don't speak OOC, not even in parentheses!  ((***see below for what OOC and IC mean -- basically, we don't say: "have to let the dogs out, brb!" or "wb, Alvin!" or "sorry I crashed, wow!")

~ Speak ONLY for your self - otherwise you are said to be god-moding!

(Example: you can raise your hand to strike someone, but the other player knows if they were hit.  
You can respond to being hit by someone, but only you knows how hard the blow affected you).

~~Terms You May Hear~~~~

***OOC is Out of Character - speaking as yourself, the typist.

***IC is In Character - speaking as the character you are playing.

 When in Deadwood, we stay In Character.  If we need to talk Out of Character, we switch to IM's.

Think of watching a Shakesperean play and suddenly one of the characters turns to another and says something like,

"How about those Red Sox?"  or "Hey, Joe, I forgot my lines!"

Talking OOC throws the feeling of make believe/pretend/being in a play off and can ruin the moment for others.

God-moding - Playing god.  Hearing through walls, reading minds, making things happen for others without their permission.   God moding can get you banned if you keep doing it!

Emoting describing what your character is doing

If you don't want to talk much, especially at first, you can do what is called "emoting".  This can be used to let people know what you are feeling (emotions) or just to let your presence be known.

You might want to have your character stand to the side and watch quietly.


Doing this lets others know you are there, so you aren't just a silent body!   Sometimes others may respond to you if you do this!

Joe Smith steps back from the two gunmen, his hand resting on his Colt.
or
Sue Smith looks curiously at the group of people, and steps up closer to listen.
Sally Jones looks around, slightly confused.

~~Some styles of typing  used ~~

Here are a few ways you can type this in:

type in  /me will give the results of

Joe Smith stands to the side and quietly watches.

You can also use an *

Joe Smith: *stands to the side and quietly watches*

or ~

Joe Smith:  ~stands to the side and quietly watches~

There's nothing right or wrong, or fancy about this, it just gives a different look to your typed text.  Try it out and see which you are most comfortable with!

~~~~~~~~~~~~~~
**Talking OOOC - Out of Character

What if I need to ask a question Out of Character?

 Ask another character in an IM - if they don't answer, ask someone else or ask an admin - if one isn't nearby, use /99 admin

~~~~~~~~~~~
What if I need to leave in the middle of a role play scene?

 Your character can excuse themselves and leave - use your creativity!  Maybe you hear someone calling you, remember an errand, have to go make or eat dinner, or -if you are going to leave your avatar there - gaze off in the distance.

handling a return of yourself or others can be done in the same way - work it into the scene if you have to.  Often, though, nothing needs to be said unless you were a major player in the scene.

=======================
NOTE:  some role play directions tell you to disable meters, group tags because they are distracting -- in Deadwood, you need to wear your meter and group tags at all times, unless told otherwise by the admins (sometimes in OOC group meetings).

Tuesday, June 8, 2010

TOOOOOO cute!!!!!

In fixing up one of my outfits to make a child outfit suitable for a little girl in Berlin 1920, I found a need for a pair of Mary Jane shoes.   Shoes, sadly, are not my forte, so I did a search and found a pair for 30L on Xchange - for a photo shoot, I figured they'd do.

OMG, how cute are these?  And truly, I'm not a shoe (or clothing) person - friends have to nudge me inworld to remind me I've been wearing the same outfit for three weeks.

These are the PERFECT shoe to add to your 1920's outfit (or 1930's or 40's or 50's and on and on!)

They look adorable with the sweater outfit I have for Berlin ..


This is a tintable hand-knit sweater and knee sock set (I made them myself!) with a matching bow - I am shamelessly offering these for sale on Xchange for 59L ... the outfit is no transfer but modify (to fit different child avatars) and copy so you can make up all you want.  You get the blue plaid skirt and a black skirt with white lace trim, but of course you can add these to any skirts you might have in inventory.  For sale at https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=2390838

Also suitable for children in Berlin - two boys outfits - I took the corduroy and wool suits made for Deadwood consisting of a shirt, jacket and knickers plus socks and ankle boots and added a set of shorts and a cardigan sweater to each as shorts were evidently big in the 1920's for boys. Also included is a matching cap, plus a box with my free boys hair - kind of a bowl cut that can fill in if you don't have something ready yet.    These are also on sale on Xchange for 59L each.




Back to those adorable, affordable Mary Janes!   I went to the shop of the maker (I bow in awe!) and snooped around.  There are some modern times party dresses and some rain boots and modern sandals.  The dresses were about 300L.  The Mary Janes were there, sooo cute!  But the prize, I thought, was this outfit!


It looks German to me - or Scandanavian enough to fit on a child in Berlin who is going to a dress up event.   It comes with a pair of red Mary Janes, too (I wore black because the red ones seemed to make my feet look big!)

And best of all, this whole cute outfit is only 60L!!!!

Where?   These can be found at Bearwear at Kissling Village,  http://slurl.com/secondlife/Kissling/201/71/72/

There are also a couple of sweaters for boys there...

Monday, May 31, 2010

Was soll nicht dort über Berlin 1920 lieben?

When I'm not in Deadwood, chances are good that I can be found in Berlin 1920.   This is a very well built sim where you can find a lot of interesting buildings in which to play, and often a few people who are willing to talk with you.  Children are welcome, as long as they follow all the rules.  It would be likely that children could be found in the streets of Berlin in this time period - not all would be orphans or homeless, but many would be outside, working or trying to get outside of small stuffy apartments!   Avatar animals - dogs and cats -  are also welcome, as long as they look realistic and are played like animals, not like talking animals.





There are too many nooks and crannies to show you in the pictures I took - but the city is incredibly well laid out, with apartments available over shops, restaurants and tucked away in unexpected places.  Here's an overview - a lot of which you can see from the apartment I share with a friend.  I've been renting there for a month or more, but have only just started venturing out into the community.  And this is a community, where people care about the sim and each other.

 Me, lounging on one of our shabby couches


        I decided a bicycle was a great way to get around, although walking allows you to explore alleys and climb up stairs.



     Of course, wholesome young American college student that I am, I didn't realize that the building I'm standing outside of is a brothel - I had no way of seeing inside (but you can).




After bicycling for a bit, I decided to cool off in the public pool - free swim suits are offered as you walk in -- this is the 1920's woman suit.





After cooling off, I continued around and stumbled upon the local Police station - as with many places, there are poseballs that put you in some interesting positions - here I'm listening in.  You can also get into arguments, or find yourself passionately kissing your companion.


There are Happy Hours every day, as well as other scheduled events.

Hardcore roleplayers may find the talk about town a little unsettling, as not everyone is familiar with role play - conversation can change from the 1920's to present day in a heart beat, though efforts are being made to encourage people to learn and enjoy.

So far the rules about staying in character are not strict, although any variation from the dress code will get you a swift and firm IM request to change or get out of town.

The welcome area offers no reason to be inappropriately dressed - you'll find two great, if somewhat dowdy, dresses for ladies (I took this one and modified it to make a very cute outfit, befitting my 20 something character)...




and a man's suit and short hair cut modeled by my handsome friend here

.  An umbrella and period automobile are also provided, along with other freebies most provided by vendors who are also active citizens of Berlin.

The activities and politics are all pre-Nazi era - no roleplay, reference to or dress is allowed that refers to Hitler or Nazism - this is a pleasant, relaxed 1920's time period between World War I and II.   You can learn more about this by visiting the website and the forum. 

      This is a great sim with a lot of possibility -- nice to find another place (like Deadwood) where there is a focus on history, where there's an interest in roleplay and storylines, and where forced sex, violence and angst are not the major themes.

      Useful things to know:

      1)  Don't tp into the location you see on someone's Profile - go to the welcome area - I accidentally tp'd an inappropriately dressed alt in to what I thought was the welcome area but it was outside of my apartment - within 1 second I had a less than warm welcome that would have turned me off if I wasn't already a resident!


    2)  Don't wear guns - from information I found on a bulletin board outside the Police station:
Please read this notecard carefully as breaking the gun laws in Berlin can get you permanently banned.

-Do NOT carry a gun in public.
-Do NOT shoot a gun in public.
-DO NOT SHOOT SOMEONE
-You can buy a gun, own a gun and carry it inside your own private residence.
-If you are seen carrying a gun in public you will be arrested by the Berlin Polizei, you will be locked up in a police cell for 1 week (RL time), you can of course leave the cell and do as you please outside Berlin but for this period you may not walk around Berlin and only visit the sim if you will spend the time you are there in the cell.
You will also have to pay a 1000L$ fine.
-If you fire a gun in public you will be arrested by the Berlin Polizei, you will be locked up in a police cell for 1 month (RL time), you can of course leave the cell and do as you please outside Berlin but for this period you may not walk around Berlin and only visit the sim if you will spend the time you are there in the cell.
You will also have to pay a 5000L$ fine.
 -If you fire a gun in public and actually shoot someone you will be arrested by the Berlin Polizei, you will be locked up in a police cell for 3 months (RL time), you can of course leave the cell and do as you please outside Berlin but for this period you may not walk around Berlin and only visit the sim if you will spend the time you are there in the cell.
You will also have to pay a 15000L$ fine.

These are the maximum possible punishments, it may also be decided to give you a lower punishment depending on the situation but know that you may receive something as heavy as what you read above.
In the end it of course all depends on the situation.

Just don't carry or use a gun in 1920s Berlin without realising the risks you run.
We are not a 'Wild West' or '1920s Chigago gangsters' sim and will not allow people walking around with guns and shooting them unless there is a VERY good roleplay motivated realistic scenario.
And even then those involved can receive a punishment.
We base our response on history, you will be treated as you would have been treated by the Berlin Law in late 1920s Berlin.

FAILING TO ABIDE BY THESE PUNISHMENTS MAY GET YOU BANNED FROM THIS SIM.

********

Another interesting note I found in the same place was that dying in Berlin can get you permanently banned.


- If you die in Berlin, you risk being banned forever!
Of course this only happens if the situation is realistic and not just some crazy griefer shooting the place up. But, if you roleplay death, you may have to sacrifice your avatar, as dead people can no longer walk the Berlin streets.

- The police force is mainly in Berlin to maintain order, and to enforce real sim rules. They may not be interested in taking part in roleplay.
Please keep this in mind when contacting them for a roleplay situation.


       This is a sim with a lot of possibilities - if you're looking for another place for serious immersive roleplay, come and try it out! 

Saturday, May 29, 2010

Other places to play

  Today, still taking a break from Deadwood, I visited a newer Western sim, Cedar Creek in Red Cedar  http://slurl.com/secondlife/Red%20Cedar%20/222/124 /501/  I'm exploring places where children are welcome to role play, as well as other western sims.  This one looks like a winner!

Owner Gretchen Janick reports that they have been #3 in the Showcase of roleplay sims, and the only Western sim in the top 10.

   The welcome area is clearly set up - necessary things are easy to find by clicking on tastefully decorated boxes.  Shortly after I arrived, Gretchen popped in and helped me with the group invite.  Note that your avatar must be 30 days old in order for you to be invited, although you can shop in the surrounding area (Native American goods are found, along with Western clothing, guns, and other items.)

You receive an explanation of the history of Cedar Creek, Meter explanations and such.   The rules are fairly simply and clearly stated; most are familiar to those who have role played in any western sim.

Noteworthy:  child avatars are allowed (no use of guns and children may not be harmed in any way); human avatars only; native americans are welcome; slavery is not allowed; chat logs should be included in any complaints.

A couple of my favorites from the rules (as someone who has been an admin, I loved these!)

"  During the Victorian era were no mini skirts, belly freetops, bling, tennis shoes, combat boots, camouflage suits, t-shirts, high heels or fur bikinis to name a few."

and this clear explanation of what happens if you break rules:


Rule Enforcement:
1st offense – Verbal Warning
2nd offense – 3 day ban from Cedar Creek
3rd offense – Permanent Ban


There are also free clothing for men, women and Native Americans.  I helped myself to all since you never known what you might want to mix and match!



Free Men's outfit includes a hat,  shirt, pants and shoes
 
Free Woman's outfit includes blouse, belt, skirt and glitch pants
 
     Free Native American outfit includes Buckskin Top, Moccasins, Pants and Skirt (for woman) 

The sim was decorated for the American Memorial Day week-end when I arrived, but very tastefully, nothing to take away from the historical feeling of the sim which is set in Cedar Creek, a fictionalized town set in the western frontier region of Oklahoma Territory circa 1890's.  The territory is occupied by the Chickasaw and Cherokee peoples, in addition to white settlers who are moving in to the area.

I spent some time wandering through the sim - the town area is compact, with a saloon, jail, cafe, general store and doc's office.  Most of the buildings were decent - I would have done away with the red cross over the medical building and the clearly visible line dance pose balls in the saloon - but other than that, it seemed a good start for the beginnings of a small town.  (Janick told me the flags, and I assume the pole shown in the picture above, were only up for Memorial Day).

The general store had quality guns by a familiar vendor - L. Mortlock & Company.

  The information you receive explains  "As you enter Cedar Creek, what is apparent are the mountains of red sandstone, which stand in the distance dominating the sky line. Oklahoma Territory itself stands to one side of the Great Plains....Just to the south are the Wichita Mountains, granite outcrops surrounded by lush grazing land."  
Indeed, you find exactly that and more!

I trekked out further and found several houses tucked into spots all over - the history explains this to you.

"With the Homestead act of 1862 came the settlers.  This act allowed individuals to claim 160 acres of land for settlement, so long as it was occupied and improved by the settler. At high noon on the 22nd of April, 1889, fifty thousand people, among them Niko and Gretchen Janick, lined up waiting for the cannon that would signal the largest reclamation of land in history. The Janick Family discovered a small valley with a creek running through it, dotted by majestic cedars.  The beauty of the area struck the couple and they soon saw the potential and laid claim. Within a year small settlement sprang up, a few buildings, a stock yard. Then the people came ."


The land in the sim is truly beautiful - in addition to the dry red sandstone, you will find trees, streams, waterfalls and a river -- and there are homesteads available. 1,000L a week will buy you 300 prims to fill with historical style buildings, animals, plants, gardens.

The Sheriff's House

I found myself by a gorgeous waterfall .. peaceful, yes? (except for a rather out of place commercially laid out fishing set offer which I didn't show in the photo)...

but just to my right, over the hill and around the corner is the Native American area...

This is also explained in the hand out you receive about the History of Cedar Creek:


" Prior to 1831 the western area of the Territory was largely unoccupied except for the buffalo and a few small tribes of Native Americans. This changed with the passage of the Indian Removal Act of 1830, which lead to the dispossession of thousands of Cherokee, Chocktaw, Muscogee and Seminoles from their tribal lands in the southeast. These Native peoples were marched by force northwest to Oklahoma Territory. A small village of Cherokee, founded by Standing Bear and Beloved Woman Lozen, stands to the northeast of town as a testament to the descendants of the repatriation of the Indian Nations along the "Trail of Tears".  Fifteen thousand Cherokee were moved from their tribal and ancestral home; an estimated 4,000 never reached their final destination."

I'll return another time in Native American avatar to check this out more closely - a quick look through showed a lot of huge tipis and some very realistic looking activities - weaving, beading, grinding and such. 

Because I visited on Memorial Day week-end, there were relatively few players in town - my intent is to go back mid week for another visit.  I was impressed with the care taken in laying out the history, the rules, and the sim itself.

If you are looking for a Western sim to check out as an addition to your favorite, I'd suggest giving this new sim a chance.   The welcoming area is also a good place to shop!
*****
They don't yet have a forum, but members get a notecard with Events listed, and you can find them also in Search.  Below are Upcoming Events as of this posting:


Saturday 05/29/2010  11:00AM SLT - 1:00PM SLT
"Ballroom Blitz"
Live DJ
Contest "Best in Outlaw Gear"

Saturday 06/05/2010  11:00AM SLT - 1:00PM SLT
"Tarts and Vicars"
Live DJ
Contest "Best Tart" & "Best Vicar"

Saturday 06/12/2010  11:00AM SLT - 1:00PM SLT
"Get Lei'd"
Live DJ
Contest "Best in Hula"

Saturday 06/19/2010  11:00AM SLT - 1:00PM SLT
"Costume Party"
Live DJ
Contest "Best Costume"

Friday, May 28, 2010

Traveling in SL

Times in Deadwood have been slow so I've been traveling around a bit - mostly listening to live music in a couple of places.   Nice way to meet people and get stuff done (like rl laundry, dusting, etc.) There are some excellent live musicians in SL - nothing better to soothe, excite or entertain than listening to real music. During the day, I have the Brits - at night, all kinds of Americas to choose from -- give it a try if you haven't!

If you like the blues, I have to recommend trying out The Cottonfield Stage at Mississippi Delta Blues.

While waiting  for the show to start, I took a ride on a train that goes around the sim, popping off a couple of times to wander around.  You're right on the water, of course, so you can go down and do a little lazy fishing or try to boat (I wasn't very successful).  Set in the 1940's Mississippi Delta Blues,  before the live show starts, blues music is filtered in.
Dancing to the music of Jimmyt49

http://slurl.com/secondlife/Mississippi%20Delta%20Blues/189/172/27/

Wednesday, May 26, 2010

On the use of alts....

 ****
POST NOTE:

When will I ever learn to keep my questions to myself? Probably never -- this post was originally created because the topic raised questions in my head, and also with a friend of mine who was quite morally outraged about the original topic posted below.   After we debated the topic for some time, I thought it might be clearer to post my thoughts here.  My intent was to raise a rhetorical question, not start some sort of in-world war with anyone.

It was not my intent to pick on anyone, to start a war, to set myself up as someone who does no wrong and who is passing judgment on someone else.  Unfortunately,  I seem to have done just that.

However, I'm not going to remove this post -- I wrote it with the intent of raising questions, not pointing fingers - it doesn't name names and I don't believe it even passes judgments.

Friends (Quakers) call this type of questioning 'queries' - things we ask ourselves, more than we ask them of others.  Usually if a query causes us unease, it means we need to dig deeper within ourselves to discover why, rather than looking toward others  - Matthew 7.3 comes to mind.

(And yes - the unexpected and unpublished here responses to this post have caused me to ask myself some of my own queries about myself,  how I interact with others and what I might do to improve that without having to shut my mouth when an interesting question comes up).

******The Original Post is Below **************


Oh my..... while I love my alts (those who deserve it, of course)..   I sometimes find the uses people make of their own alts are sometimes quite imaginative and ... sometimes questionable.  Heck, I question my own sanity in the use of my alts...

In Deadwood 1.0,  when one of my alts, Lola, was happily married to J.F. Kanto, one of our adopted children, Jessica, was played by me.  It just made things easier -- there was no doubting whether or not Jessica would show up if we needed her, or if she'd agree or disagree to our storyline.

Currently I have an alt who is both a "steady customer" and a love interest for Lola in role play.   He also comes in handy when trying out dances and other pose balls that require two.  And he  has an alt as a staff member - she's always there when he needs her, and she doesn't have to worry about losing her job.

It can get complicated -- there have been times when I've had arguments with myself - Marrant as an adult competed with Lola for the affections of JF, and even shot her -- and then there are those times when you really need a couple of those alts to be in the same place at the same time.

And yes, I hide some alts -- sometimes an alt is an escape from others, a way to be somebody different, a chance to be bratty or mean or stupid or bigoted or ... many things.  

But what made me start pondering this wasn't really the use of alts in roleplay, but the use of them in marketing yourself, when I stumbled upon someone who appeared to be using a secret alt as a kind of a promotional tool.  My first thought, of course, was "why didn't I think of that?" - but my second thought was - "um... "

Now, I am an admitted "marketeer" (is that term still in use?) from way back.  Even in real life, I'm always finding ways to promote things.  But I have to confess, I have some very mixed feelings about the use of alts to market oneself unless it's done on the up and up. 
 
Is it merely clever marketing to have an alt who reviews the very products you sell, even if they also kindly review those of others?

Does it even matter?  No one is being harmed, no money being taken away.  At least, it's a method of advertising that does no harm; at worst, its a bit of deception not unfamiliar in Second Life, or real life come to think of it.

Because, of course, this is only Second Life - it's only a game.   And yet... it does bring cause for reflection especially when on the main blog, thanks are given to the alt for the praises one has received from oneself.

Sunday, May 2, 2010

Thoughts on roleplaying - beyond the rules

         Boy, it's being an educational week or two for me as I learn more about what "role play" means to me.   I'm venturing out into Second Life, from the virtual safety of Deadwood  to find fellow role players and writers.  I've looked into role playing groups, and I'm even taking a class in role play (well, one of my alts is) that will get me some kind of certificate showing I'm serious.  
        It's hard to find good role play partners, though not hard to find good people with whom to role play (I don't like my participles to dangle).   I figure, as is often true in real life, if you're looking for partners, sometimes you need to expand your horizons.   Part of that for me has turned out to be finding ways to improve my role play.
           When I first started in early Sept 2007, I had no idea what role play in a virtual world was.  Oh, yeah.. I'd acted and loved that back in high school and a bit beyond, even doing a little directing.  And I've been a writer for years.
             I have no memory of how I found Deadwood - I don't think I'd even watched the show as I don't have HBO.   But somehow I was on the stagecoach and ended up there, and there I still am hoping it never disappears, but knowing I had best have some other places ready in case it does.
              In my early days, I had no idea of the "basic rules" of role play and had to learn them the hard way (by making mistakes).  What I'm finding now is a need to go beyond the rules and etiquette of Role playing -- both are important and have been nicely addressed in other places and in classes.
             What I need is a way to discover, nurture and enjoy my particular style of role play - which I think is some combination of straight dialogue and blogging - para without the paragraphs within the context of the role play itself. 
        The first time I heard someone doing para role play, I reacted as if I was hearing someone speak in tongues.  Seemed alien, strange and not my style. And yet... I do like the writing that goes into it, the history and background, the descriptive inner thoughts.  For me, I think I just want that to be tucked away somewhere - in another place,not in open chat -- (have I mentioned I'm an INFP?)  where others can read it if they want.  Of course, that won't work for everyone - that may only work for me.  But it gives me some kind of thrill.      
            I love developing new characters, participating with others in role play, talking in sentences with dialect and usually with humor.   There's room for improvement on my emoting - descriptive sentences that describe what my character is thinking or doing, rather than actual dialogue.  I haven't used emoting a lot, fearing I will wake up one day and find myself para role playing all over.
             In my research, I was startled to find there are role players who write up much of their dialog ahead of time - I thought you had to do it as you went - so I'll give some thought to that though I have no idea how you would make that work with a partner.   
               I've nothing against writing, in fact I love it!  My former partner and I used to write little scenes to each other, complete with dialogue -though we didn't use it as a script, it was just for fun. I love writing so one of my plans for improving my role playing is to work more on my writing.  Tying that into role play through the use of blogs as I love to take a  piece of role play chat with others and turn it into a little story.   Fictionalizing a role play chat even more!
              This is fun, exploring what works for me.The more I wander around, digging into things, the more I realize there's a whole lot of different kinds of role play going on. And personally, I don't think one is better than the other.  Past understanding the rules and etiquette, it's essential for me to know how to write about my characters, doing a little research and contemplation, digging within, then asking myself what kind of role playing fits me best, how can I get better, where can I find me some more people and places and time to role play?
     




A role play with a child from the past...


« on: September 10, 2008, 10:08:53 AM »

I do miss Mrs. Bedlam, who played in DW 1.0, which is where this role play came from.   It was fun for both and I think a good example of how adults and children can do a role play with meaning in a sim where you'd think there was no place for children.  It's always so wonderful when adult avatars "get it"!


[20:32]  Grey Bedlam smiles at the little girl as she walks down the street. "Hello."
[20:33]   Elizabeth smiles
[20:33]   Elizabeth Vita:  Hello
[20:33]  Grey Bedlam: How are you doing today?
[20:33]   Elizabeth Vita shrugs
[20:34]   Elizabeth Vita: I'm waiting for CarrieAnne, but I think she's mad at me
[20:34]   Elizabeth Vita sighs:  She never wants to play anymore
[20:34]  Grey Bedlam: Well, that's no good. Why would she be mad at you?
[20:34]   Elizabeth Vita:  I don't know
[20:35]  Grey Bedlam purses her lips and taps them with a finger in thought. "I see... and why doesn't she want to play anymore?"
[20:36]   Elizabeth Vita:  I don't know... maybe she's got chores
[20:36]   Elizabeth Vita sighs:  Since she turned ten she's been busy
[20:36]   Elizabeth Vita:  I'm only nine
[20:36]  Grey Bedlam nods. "Well, having chores never stopped me from wanting to play... Sometimes it made me not able to play. Oh, I see... well, it's a big change. When is your birthday?"
[20:37]   Elizabeth Vita:  September 22nd
[20:37]  Grey Bedlam: Well, that's not too far off.
[20:37]   Elizabeth Vita:  I might be dead by then..people die every day and you never knows when it might be your turn
[20:39]  Grey Bedlam frowns, shocked by the child's view of mortality. She nods a little though. "While that's true, you could live for another fifty years." She pauses. "I was just learning French when I was your age. Do you speak French?"
[20:40]   Elizabeth Vita nods:  Me and Carrie Anne was learning it from Miss Astolat
[20:41]   A little tear trickles down Elizabeth Vita's check and she wipes it off
[20:41]   Elizabeth Vita:  We learnt how to say bon jour and au voir
[20:41]   Elizabeth Vita: Do you know how to say chicken in French?
[20:42]  Grey Bedlam smiles "I know how to say many things. One of them is a phrase the French use... la joie de la vie. Do you know what that means?"
[20:42]   Elizabeth Vita shakes her head no
[20:44]  Grey Bedlam leans in and hands the girl a lace handkerchief. "Chin up, darling. It means 'The joy of life'. The French have a philosophy that life is filled with little pleasures and it is an honor to find them where you can. Nothing is ever all bad. There's always something good in everything."
[20:44]   Elizabeth Vita sniffles and takes the handkerchief, using it to pat at some tears
[20:45]   Elizabeth Vita:   Jonathon is mad at me too, we had a fight
[20:45]   Elizabeth Vita:  Now I don't have any friends
[20:45]   Elizabeth Vita:  I don't know if that's good
[20:46]  Grey Bedlam smiles. "For instance, if CarrieAnne was available to play, we wouldn't be talking, and I wouldn't be able to meet you." She makes a little frown. "What did you fight about? Oh, you have friends. Friends fight all the time, but what makes them friends is eventually not being mad at each other anymore."
[20:47]  Grey Bedlam taps the tip of her own nose and smiles. "and I'd be honored to be your friend."
[20:47]   Elizabeth Vita gulps down a tear or two:  He was real mad cause he told me I eat baby chickens and I said I do not
[20:47]   Elizabeth Vita smiles at the lady:  thank you...
[20:47]   Elizabeth Vita:  I'm Elizabeth Vita
[20:47]  Grey Bedlam: My name is Grey Bedlam.
[20:47]  Grey Bedlam: Why'd he say you eat baby chickens?
[20:48]   Elizabeth Vita:   I told him I do not eat meat and he said I do because I eat eggs and eggs is baby chickens and Carrie Anne said eggs are not baby chickens til they are fert'lied
[20:49]  Grey Bedlam: Carrie Anne is right... but boys are funny. I will tell you a secret about them if you'd like.
[20:49]   Elizabeth Vita looks up
[20:50]  Grey Bedlam leans in to whisper.
[20:50]   Elizabeth Vita blinks
[20:51]  Grey Bedlam: Boys don't like to ever be wrong, especially when a girl is the one that corrects them. Sometimes you have to let them think they're right. They get intimidated by girls that are smarter than they are.
[20:51]   Elizabeth Vita smiles
[20:51]  Grey Bedlam smiles and leans back, still half-crouched to be on the child's eye level.
[20:52]  Grey Bedlam: Besides, I'm sure there's a book in the library about it.
[20:52]   Elizabeth Vita doubts it in this century
[20:53]  Grey Bedlam thinks you're probably right... at least here.... hmmm....
[20:55]  Grey Bedlam chuckles. "The general rule is to not argue with them. If you know you're right, state it, and then if they start to argue, walk away. " She winks conspiratorialy.
[20:55]   Elizabeth Vita thinks about that:  But .. but then they think they sooo smart
[20:55]   Elizabeth Vita:  Jonathon gets bossy
[20:56]  Grey Bedlam: Let the boy rationalize it to himself if he can... If you seem confidant in your knowledge enough to display that his opinion means nothing to you, then you win.
[20:57]  Grey Bedlam: It's the ladylike way to win an argument. Don't let him fluster you, smile prettily at him and then ignore him. You can't be bossed by someone you ignore. Eventually he'll get tired of it and stop... or do something silly and make himself look stupid.
[20:57]   Elizabeth Vita sighs
[20:57]   Elizabeth Vita:  How come women can't just be the bosses?
[20:57]  Grey Bedlam taps her temple. "Boys are bigger and stronger, but girls are more clever." She chuckles again. "Besides, give him time and he'll be following you around like a lost puppy."
[20:58]  Grey Bedlam smiles. "Oh, we are. We just let the boys think they are. It makes them happy."
[20:58]   Elizabeth Vita:  We have a club called the Boys Club Run by Girls and we boss them around, and they don't even know it
[20:59]   Elizabeth Vita lip quivers a bit:  Me and Carrie Anne started it
[20:59]  Grey Bedlam laughs behind her hand. "You're very clever girls. Boys and men won't do anything to offend a lady unless they're uncouth--and if they are, the other boys and men sort them out on their own. Jonathan is probably just too young to know the rules yet."
[21:00]   Elizabeth Vita:   We have a chicken for a pet but we want to name it Lady Whatever Chicken is in French only we don't know what French is for chicken
[21:00]   Elizabeth Vita:   It's our club pet
[21:00]  Grey Bedlam reaches a hand out to pat the child's hair. "Oh, Elizabeth, dear... don't fuss. I'll bet that Carrie Anne isn't mad at you. I bet it's just that she's older now so has more chores and things to do."
[21:01]   Elizabeth Vita swallows down her tears again and nods, sniffling and dabbing with the handkerchief
[21:01]   Elizabeth Vita blows her nose and then holds out the handkerchief to the lady:  Thank you
[21:03]  Grey Bedlam waves it back to the girl. "Consider it a gift." She chuckles softly. "The word for Chicken is 'Poulet'."
[21:05]   Elizabeth Vita smiles:  Oh, thank you... Lady Poulet
[21:05]   Elizabeth Vita smiles a little:  I'll tell CarrieAnne.. if..when I see her again
[21:06]   Elizabeth Vita:   Thank you Miss Bedlam
[21:06]   Elizabeth Vita:  I gotta goin now
[21:06]  Grey Bedlam: When, dear. When. Remember, Joie de la vie. With the joy of life. Think about it the next time to see or do things. Even the littlest things, nothing is without value. You are quite welcome, Elizabeth.
[21:06]  Grey Bedlam: It was a pleasure speaking with you.
[21:07]   Elizabeth Vita stands and  smiles
[21:07]   Elizabeth Vita:  Do you work around here?
[21:08]   Elizabeth Vita slides the handkerchief in her pocket
[21:08]  Grey Bedlam: Yes, I keep the ledgers neat at the Gem. I also might be coming to help with your schooling soon.
[21:08]   Elizabeth Vita: Ohhh, that's good... *smiles*  I like school
[21:09]  Grey Bedlam smiles again. "I'm not surprised.."
[21:10]   Elizabeth Vita:  Good night ma'am
[21:10]   Elizabeth Vita:  Thank you again for.. being my friend and all
[21:10]  Grey Bedlam: Good night, Elizabeth. Sleep well.

Monday, April 26, 2010

How to have sex in SL without "really" having sex in SL

Hopefully we're starting something here (or perhaps its out there somewhere, and we're just discovering it).

Below is another Soiled Dove scene in Deadwood 2.0, sans actual sex... and there are promises of more to come (so to speak :)  )  from other working girls...









Cletus (aka Randall Carfield) is in the Palace, recuperating from a recent paid encounter with Miss Daisy. 

[2010/04/22 18:33]  Randall Carfield grins over at the red headed whore with his tar colored teeth
[2010/04/22 18:33]  Lolaraine McGinnis smiles at the man and tosses her hair some more
[2010/04/22 18:34]  Lolaraine McGinnis reaches forward and fiddles with his scarf
[2010/04/22 18:34]  Lolaraine McGinnis: How ya doin' hon?
[2010/04/22 18:34]  Randall Carfield: Yee weren't here earlier, I coulda double my fun.
[2010/04/22 18:34]  Lolaraine McGinnis laughs: You betcha
[2010/04/22 18:35]  Daisy Stratten: Oh my lord Lola *laughs*
[2010/04/22 18:35]  Randall Carfield: Few more drinks an' may be standin' back at full mast. Heh!
[2010/04/22 18:36]  Lolaraine McGinnis laughs
[2010/04/22 18:36]  Lolaraine McGinnis: We always ready hun
[2010/04/22 18:36]  Lolaraine McGinnis winks
[2010/04/22 18:36]  Daisy Stratten: Will you excuse me for a moment, folks?
[2010/04/22 18:37]  Randall Carfield: Oh certainly. *winks at Daisy*
[2010/04/22 18:37]  Randall Carfield: That gal is still tuckered from earlier. *tugs his pants up and sighs a little*
[2010/04/22 18:37]  Lolaraine McGinnis: She done drunk too much

(more dialog in the saloon)

[2010/04/22 18:46]  Randall Carfield sets his glass down and winks at Lola, "First darlin' how about ah go drain my lizard, then I takes ya across the street and enjoy the fruits oh my labors."
[2010/04/22 18:47]  Lolaraine McGinnis laughs: alright sugar
[2010/04/22 18:47]  Lolaraine McGinnis: you got the money honey, I got the time
[2010/04/22 18:47]  Lolaraine McGinnis: You want a turn, Windlow?
[2010/04/22 18:47]  Lolaraine McGinnis: Shouldn't be more'na hour
[2010/04/22 18:47]  Lolaraine McGinnis: At the most
[2010/04/22 18:48]  Lolaraine McGinnis: I bathes in between *smiles and flutters her lashes
[2010/04/22 18:48]  Flint Windlow: hmmm? No, not right now darling, but thanks
[2010/04/22 18:48]  Lolaraine McGinnis: Well now don't you forgit me
[2010/04/22 18:48]  Flint Windlow: I'm sure ya do.. *smiles just a bit
[2010/04/22 18:48]  Lolaraine McGinnis: I ain't forgettin you
[2010/04/22 18:48]  Randall Carfield sways out drunkenly to the side of the saloon, he props on hand up against the side of the building and proceeds to relive himself, "Ahhhhh...."
[2010/04/22 18:48]  Lolaraine McGinnis looks flirtatiously at him
[2010/04/22 18:48]  Flint Windlow: Oh, I'm sure I won't... though I tend towards the smaller gals.. *glances over at Daisy
[2010/04/22 18:49]  Flint Windlow: They is easier ta hold down... *grins only slightly
[2010/04/22 18:50]  Lolaraine McGinnis shrugs: Whatever toots yer noodle hon
[2010/04/22 18:50]  Randall Carfield looks up towards the sky and hums alittle while he finishes the task at hand, he bends his knees and shakes afew times before buttioning up and stumbling back into the saloon, "Whooo."
[2010/04/22 18:50]  Flint Windlow: Not that I is sellin' ya short Ma'am... *lifts his drink to her
[2010/04/22 18:50]  Lolaraine McGinnis grins: No 'fense takin'
[2010/04/22 18:51]  Randall Carfield: Thar we go...
[2010/04/22 18:51]  Lolaraine McGinnis: Men got their likes
[2010/04/22 18:51]  Flint Windlow: Yes... that they do
[2010/04/22 18:51]  Lolaraine McGinnis smiles at the other man: Say, what were yer name agin?
[2010/04/22 18:51]  Lolaraine McGinnis: I always likes ta know what ta shout out in my moment a delight
[2010/04/22 18:51]  Randall Carfield: Cletus R. Fallowfield.
[2010/04/22 18:51]  Lolaraine McGinnis: That be a .... mouthful
[2010/04/22 18:52]  Flint Windlow tries to remember the mans name, knowing he'll forget
[2010/04/22 18:52]  Lolaraine McGinnis: Maybe I jes say.. hon
[2010/04/22 18:52]  Lolaraine McGinnis: You ready Cletus?
[2010/04/22 18:53]  Randall Carfield: Oh saddle up darlin', it's gonna be a buckin' ride.
[2010/04/22 18:53]  Lolaraine McGinnis: Let's take a bottle with us...
[2010/04/22 18:53]  Lolaraine McGinnis grabs a bottle from behind the counter
[2010/04/22 18:53]  Randall Carfield: Why certainly. *licks his lips*
[2010/04/22 18:53]  Lolaraine McGinnis: See ya later Windlow
[2010/04/22 18:53]  Lolaraine McGinnis: Tell Daisy ta knock afore she enter, will ya?
[2010/04/22 18:53]  Flint Windlow nods.. "you kids have fun..."

Cletus and Lola enter the cabin:

[2010/04/22 18:54]  Lolaraine McGinnis sets the bottle down
[2010/04/22 18:54]  Lolaraine McGinnis: That there's my bed
[2010/04/22 18:55]  Randall Carfield: Yee haw! I gets to try both in one day!
[2010/04/22 18:55]  Lolaraine McGinnis grins
[2010/04/22 18:55]  Lolaraine McGinnis: Take off yer boots
[2010/04/22 18:55]  Lolaraine McGinnis: We don't like no mud in here
[2010/04/22 18:55]  Lolaraine McGinnis pours some whiskey into a couple of tin cans
[2010/04/22 18:56]  Randall Carfield bends down and pulls and tugs on his boots, he reefs and tries to shakes them off, "Yer... just a sec..."
[2010/04/22 18:56]  Lolaraine McGinnis watches, sipping her whiskey and holding his tin can of it
[2010/04/22 18:56]  Randall Carfield ticks them against the side of the cottage as they flop against the wall and thud
[2010/04/22 18:57]  Lolaraine McGinnis offers him the tin can
[2010/04/22 18:57]  Lolaraine McGinnis: Here ya go
[2010/04/22 18:57]  Lolaraine McGinnis: You gonna keep the hat on?
[2010/04/22 18:57]  Lolaraine McGinnis: Alright wit' me if'n ya does, some men likes to
[2010/04/22 18:57]  Randall Carfield wiggles his toes through two rotten socks as he takes the can, he sniffs the order rising from his boots as takes a drink, "Ahh like home."
[2010/04/22 18:57]  Lolaraine McGinnis grins: Now afore we gits to it, payment first
[2010/04/22 18:57]  Randall Carfield takes his hat and tosses it of, he slides his jacket off into a clump on the floor
[2010/04/22 18:58]  Lolaraine McGinnis: That be 50 cent fer jes the reglar
[2010/04/22 18:58]  Lolaraine McGinnis: Dollar more if'n you wants my clothes ta come off
[2010/04/22 18:59]  Randall Carfield takes out a pouch and pours some gold flake out and hands it over, only 50 cents having not much flake left.
[2010/04/22 18:59]  Lolaraine McGinnis takes the flake and sticks it in her shoe
[2010/04/22 18:59]  Randall Carfield: Yer friend done took me earlier.. ya coulda had more...
[2010/04/22 18:59]  Lolaraine McGinnis shrugs
[2010/04/22 18:59]  Lolaraine McGinnis: You had more money, you coulda had more
[2010/04/22 18:59]  Lolaraine McGinnis laughs
[2010/04/22 19:00]  Randall Carfield hangs his gun belt on the best post for easy accesss.
[2010/04/22 19:00]  Lolaraine McGinnis: We jes' do the reglar then, I keeps my dress on an' all
[2010/04/22 19:00]  Lolaraine McGinnis: You can touch where ya wants though
[2010/04/22 19:00]  Lolaraine McGinnis: Jes don't rip nothinb'
[2010/04/22 19:01]  Randall Carfield: Whoo hoo! Giddy up woman! Less talkin' more gettin' down!!
[2010/04/22 19:01]  Lolaraine McGinnis: alrighty
[2010/04/22 19:01]  Lolaraine McGinnis: You be on the tops or bottoms?
[2010/04/22 19:01]  Randall Carfield: Top, ah's a popular fellar and may have'ta run to me next appointment quick.
[2010/04/22 19:02]  Lolaraine McGinnis nods: That most pop'lar
[2010/04/22 19:02]  Lolaraine McGinnis: Cept with married men
[2010/04/22 19:02]  Lolaraine McGinnis lays down on the bed and pulls her skirt up
[2010/04/22 19:02]  Lolaraine McGinnis: Go to it
[2010/04/22 19:03]  Randall Carfield dives in and makes a loud noise not unlike an disgruntled goat, "BAHHHH!"
[2010/04/22 19:03]  Lolaraine McGinnis yawns and looks at the wall
[2010/04/22 19:03]  Lolaraine McGinnis: oh yeah oh yeah oh yeah
[2010/04/22 19:03]  Lolaraine McGinnis: go baby go baby uh huh
[2010/04/22 19:03]  Lolaraine McGinnis shouts: oh yeah oh yeah oh yeah go baby go baby go baby
[2010/04/22 19:04]  Randall Carfield flops around like a fish and hollars, "Yippe!!! WHOOOOO HOOOOOOO!!!"
[2010/04/22 19:04]  Lolaraine McGinnis: Uh huh uh huh you good
[2010/04/22 19:04]  Lolaraine McGinnis stifles a yawn
[2010/04/22 19:05]  Lolaraine McGinnis shouts: Uh huh uh huh you good oh yeah mmm hmmm oh yeah
[2010/04/22 19:05]  Randall Carfield bobs up and down like he's riding a bronco, "YEEEEAAAAAAAAAAAAAHHHH!!!"
[2010/04/22 19:05]  Randall Carfield lets out a loud hoot to finish his performance
[2010/04/22 19:06]  Lolaraine McGinnis lays there
[2010/04/22 19:06]  Lolaraine McGinnis: You done hon?
[2010/04/22 19:06]  Randall Carfield shouts: WHOOOOOOO YIPPIE!!! YEAH!!!
[2010/04/22 19:06]  Lolaraine McGinnis strokes his hair: Were that good for ya?
[2010/04/22 19:07]  Randall Carfield stand up and does his pants up the adjusts him and grunts, "Whoo! That were some pole greasin'."
[2010/04/22 19:07]  Lolaraine McGinnis leans up and props herself on her elbow
[2010/04/22 19:07]  Lolaraine McGinnis: You good hon
[2010/04/22 19:07]  Lolaraine McGinnis: One a the best I done had
[2010/04/22 19:07]  Lolaraine McGinnis: Shame ta take yer money but.. I gotta
[2010/04/22 19:07]  Randall Carfield grins, "Well thar be more where that dun come from."
[2010/04/22 19:08]  Randall Carfield fetches his gunbelt off the pole and buckles it on then twists it until it is the way he likes.
[2010/04/22 19:08]  Lolaraine McGinnis looks for a towel
[2010/04/22 19:09]  Lolaraine McGinnis cleans herself up
[2010/04/22 19:09]  Lolaraine McGinnis tosses the towel in a bucket
[2010/04/22 19:09]  Randall Carfield grabs his boots and shoves his feet back into them
[2010/04/22 19:09]  Lolaraine McGinnis smooths her hair and her dress
[2010/04/22 19:09]  Lolaraine McGinnis smiles at him
[2010/04/22 19:09]  Lolaraine McGinnis: Real good, hope we gits ta do it agin
[2010/04/22 19:10]  Lolaraine McGinnis: You got everything tucked back in?
[2010/04/22 19:10]  Randall Carfield nods, "Ah's do indeed. I's gonna work twice as hard and come backs to see ya'lls.
[2010/04/22 19:10]  Lolaraine McGinnis sashays out


[2010/04/22 19:11]  Daisy Stratten: Hello again Lola *smiles tightly*

[2010/04/22 19:11]  Lolaraine McGinnis sashays in (to the Palace), smoothing at her slightly wrinkled dress
[2010/04/22 19:11]  Lolaraine McGinnis smiles at Daisy and the men
[2010/04/22 19:11]  Lolaraine McGinnis: Gentlemens
[2010/04/22 19:11]  Caed Aldwych tips his hat
[2010/04/22 19:11]  Flint Windlow nods at Lola... "Ma'am"
[2010/04/22 19:12]  Lolaraine McGinnis tucks a loose hair back
[2010/04/22 19:12]  Daisy Stratten lowers her voice and hisses at Lola, "I was just with that fella an hour ago and he ain't had time fer a bath."
[2010/04/22 19:12]  Lolaraine McGinnis shrugs
[2010/04/22 19:12]  Daisy Stratten sighs
[2010/04/22 19:12]  Lolaraine McGinnis: He wiped up a bit